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- on mouseDown
- puppetSprite(35, 1)
- set the memberNum of sprite 35 to the number of member "VOL DOWN ON"
- updateStage()
- end
-
- on mouseUp
- set the memberNum of sprite 35 to the number of member "VOL DOWN OFF"
- if the soundLevel > 0 then
- set the soundLevel to the soundLevel - 1
- end if
- updateStage()
- puppetSprite(35, 0)
- end
-